In today's Yu-Gi-Oh!meta, Spells have become the second-most important card type in the game (surging ahead of Traps), as most decks have more Monster Effects as well as finding Traps far too slow. While many players have taken Spells for granted for years, there's always been a handful thathave warped their respective eras of Yu-Gi-Oh!
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For this list, we'll be looking at the most powerful Spells in the game and ranking them according to what they can do (and have done). From former and current staples to Archetype-specific cards, absolutely nothing is off-limits here. With that in mind, expect to see a bunch of banned cards.
Updated January 3rd, 2020 by Johnny Garcia:The game of Yu-Gi-Oh! is constantly evolving. From rule changes to tons of new cards being added every month with the release of new sets, modern-day Yu-Gi-Oh! looks nothing like how it used to. Spell cards, in particular, have become even more powerful, now arguably the best kind of card in the game. While Traps have gotten progressively worse with time, Spells have only gotten better as more powerful Spells enter into the metagame. Some Spell cards even have the effects of cards that were previously banned, and are perfectly okay in today's metagame. New Sets like Phantom Rage andGenesis Impact continue to release amazing new cards for Archetypes new and old.
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15 Super Polymerization
If a card is Spell Speed 4, that means that no other card can respond to its activation. The best Spell Speed 4 card is Super Polymerization. At the cost of discarding one card, Super Polymerization can use Monsters on both sides of the field as Fusion Materials for a Fusion Summon.
This means it can use just the opponent's Monsters so that you don't have to lose any of your own. To add even more power to it, Super Polymerization is a Quick-Play Spell, meaning it can be used during either player's turn.
14 Lightning Storm
One of the more recent cards, Lightning Storm became an instant staple when it was released. So long as you control no face-up cards, you can activate it. Lightning Storm then can either destroy all Attack Position Monsters on the opponent's field or all Spell and Trap cards they control.
Both of these effects are similar to cards that are both Limited, those being Raigeki and Harpie's Feather Duster. Having access to these two powerful effects at the start of your turn is incredible, and Lightning Storm quickly became one of the best going second cards in the game.
13 That Grass Looks Greener
As the game of Yu-Gi-Oh! progressed through the years, cards with Graveyard effects became more and more common. At first, cards could only be recovered with cards like Monster Reborn. As more Effect Monsters came into the picture, the ability to use cards in the Graveyard became commonplace.
This caused That Grass Looks Greener to skyrocket in use and popularity. It required running the maximum deck size (60) to get the most use out of it as 40 cards were the most common deck size. If it resolved in this situation, it led to 20 cards being milled and tons of effects being activated.
12 Graceful Charity
Graceful Charity is arguably the best draw Spell card ever printed, rivaling that of the iconic Pot Of Greed. Graceful Charity allows you to draw three cards, so long as you discard two. While this may seem like a steep cost to balance it out, this couldn't be farther from the truth.
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However, Yu-Gi-Oh! has plenty of cards that want to be in the Graveyard. Even when it was first released the card was quickly Limited due to how good it was. Being able to get rid of useless cards from your hand and refresh it with new ones (or in some cases setting up the Graveyard with the discards) is just too good of an effect, so it's been banned for years.
11 Painful Choice
Painful Choice lives up to the name, with it causing tons of Yu-Gi-Oh! players pain whenever an opponent activated it. It sends five cards from your deck to the Graveyard, and the opponent has to choose one of those cards to add to your hand.
This leads to Painful Choice being able to get plenty of powerful cards into your hand by forcing your opponent to pick a powerful card. Painful Choice only got better with age as more cards with Graveyard effects entered into the card pool. Painful Choice has been banned for years, and will likely never be unbanned for the rest of the game's history.
Though it doesn’t get the credit it once did, Raigeki used to be quite the incredible card. With a single play, a player could obliterate their opponent’s entire field of Monsters. This spent years on the forbidden end of the banlist, with Dark Hole taking its place in player’s decks as the mass monster destruction card of choice.
However, Dark Hole forced players to destroy their own Monsters (or play it on an empty field), and Lightning Vortex requireda player to discard a card in their hand to activate it, making Raigeki the easy include over both when it was finally brought back to the game.
9 Harpie's Feather Duster
This card is about as simple as it gets. Harpie’s Feather Duster destroys all the opponent’s Spell and Trap cards. There’s no cost to pay or drawback to the player, it just does so because it was printed during an era when you couldn’t lose the entire duel off a single misplay.
Harpie's Feather Duster spent years on the TCG banlist before it would eventually have its restrictions loosened up a bit and Limited instead of banned. The only good thing about this card was the cute effect it had in video games, where a literal feather would swipe across an opponent’s back row to sweep away all their cards.
8 Cold Wave
While Heavy Storm and Harpie’s Feather Duster felt like obviously unfair cards from the beginning, Cold Wave had to sneak in and destroy player’s hopes after the fact. The card grew especially popular during the Synchro era, where summoning a bunch of powerful Monsters became easier than ever. Notablya major part of the X-Saber Rescue Cat deck, players would activate Cold Wave to stop players from playing or setting Spell/Trap cards until their next turn, then go all in on Summoning Monsters.
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This essentially made it impossible for the opposing player to respond to anything being done, resulting in easy, non-interactive turns. Worse, since the effect didn’t wear off until the opponent’s following turn, they couldn’t do anything to get rid of the Monsters on their own turn either.
7 Soul Charge
Soul Charge was one of Konami’s attempts at creating a balanced way to bring back Monsters from the Graveyard. After all, it cost 1000 life points per Monsterand the player using it couldn’t go into their Battle Phase that turn. That means they could lose anywhere from one to five thousand life points and give up their battle phase.
Unfortunately, modern Yu-Gi-Oh! is all about building unbreakable fields, meaning this just gave them the opportunity to Summon a bunch of Monsters to build the best field possible. Passing up a Battle Phase in a game where the Battle Phase is beginning to matter less is a small price to pay, and led to Soul Charge being banned.
6 Super Rejuvenation
Super Rejuvenation was an innocuous card for years. It existed, but largely not a part of any deck that actually mattered. At least, not until Dragon Rulers showed up. A deck based around discarding Dragons to Summon Dragons, it happened to work perfectly with Super Rejuvenation, a card that allowed players to draw cards equal to the number of Dragon-Type cards they’d discarded for the turn.
What was once the only drawback of Dragon Rulers (you had to discard two to summon one) became yet another selling point of the deck, as you were rewarded for placing Monsters on the field. The card was Limited, then outright banned before eventually returning to three copies per deck long after Dragon Ruler format ended.
5 Future Fusion
For years Future Fusion was a cute, if annoying way to summon Five-Headed Dragon to the field. One fateful day, Konami released Dragon’s Collide, a Structure Deck which featured a handful of Monsters that could Summon themselves based on Monsters in the Graveyard.
That Structure Deck was the beginning of Chaos Dragon, and Future Fusion only made the deck that much more powerful. It spent years on the banlist, because no-one thought creating free resources by dumping Monsters into the Graveyard while also getting a free Monster Summon was very fair. Future Fusion returned to the game after an errata that severely nerfed its effect, not taking place until the next Standby Phase after it was activated.
4 Pot of Avarice
Some more experienced players might be looking for a different Pot to have found its way to the list. While there’s one advantage Pot of Greed has over Pot of Avarice, in the modern game Pot of Avarice feels more dangerous. Pot of Avarice allows players to take five Monsters from their Graveyard and shuffle them into the deck, then draw two cards.
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Avarice is a card that’s only gotten better with time. Since the card specifies deck, players can choose to recur all of the Extra Deck Monsters they’ve burned through and still gain two cards off of it. Former top-tier decks like Zoodiacs and current top-tier decks like Sky Striker would love nothing more than to recur all of their Graveyard resources and gain cards anyway. Pot Of Avarice has spent time all over the banlist before eventually being put back to three copies per deck recently.
3 Royal Tribute
This card is terrifying no matter what era it’s in. It has a drawback in forcing the Gravekeeper Field Spell Necrovalley to be on the field, but the trade-off is disgusting. Forcing a player to send their entire hand to the Graveyard is a devastating ability.
Worse, with Necrovalley on the field, most of the Effects a player could use to recur their Monsters in the Graveyard can’t be activated. This card is dangerous enough if it occurs after players have had some time to set up their fields, but when activated at the beginning of a game, it forces a player to dump their entire hand and skip their turn.
2 Gateway Of The Six
Gateway of the Six is one of the few cards that operates off its own resource system (counters, given when a player summons Six Samurai Monsters), offering multiple effects that were all good. For two counters it boosted a Monster’s Attack, for four it added a Six Samurai from deck or Graveyard to hand, and for six it could special summon a Shien Effect Monster from Graveyard.
What made this card especially dangerous was its ability to benefit from multiple copies on the field—in other words, players could take two counters each off two copies to count as four counters. There was no restriction on the number of times it could be used, giving Six Samurai players nearly unlimited resources.
1 Spellbook Of Judgement
The Dragon Ruler format was about as objectionable as things could get, with them taking the unquestioned top spot in the game. The only deck that came close to comparing at the time were Spellbooks, and only then because of this single card. Spellbook of Judgment allowed players to add Spellbook cards to their hand based on how many they used, andSpecial Summon a Spellcaster Monster based on how many Spellbooks they’d used.
Like Super Rejuvenation, this encouraged players to overcommit to their boards, solely because they would be rewarded for it with free cards. Arguably, this card was even worse than Super Rejuvenation as well, because it allowed players to pick the specific cards they needed.
What is the most powerful Yu-Gi-Oh spell card? ›
1. Lightning Storm. The strength of this spell card comes from its versatility. Lightning Storm essentially offers both the effects of Raigeki and Harpie's Feather Duster within a single card, with player choice and versatility at its core.What is the most overpowered Yugioh card? ›
- 1 Master Of Dragon Soldier (Dragon Master Knight) - Attack 5000 | Defense 5000.
- 2 F.G.D. (Five-Headed Dragon) - Attack 5000 | Defense 5000. ...
- 3 Blue-Eyes Ultimate Dragon - Attack 4500 | Defense 3800. ...
- 4 Gate Guardian - Attack 3750 | Defense 3400. ...
Blue-Eyes White Dragon
Beyond this, however, Blue-Eyes White Dragon can boast its status as one of the most valuable Yu-Gi-Oh! cards released to date. As the rarest card to pull in the original Legend of Blue-Eyes White Dragon booster pack, a first-edition copy can sell at auction for thousands of dollars.
Blue Eyes White Dragon 1st Edition PSA 10 (2002)
The holy grail of rare Yu-Gi-Oh cards is the Blue Eyes White Dragon, the card everyone wanted as a kid back in 2002, and now nothings changed… everyone still wants it. It's the rarest card that's actually somewhat possible to get hold of.
- 1 Summoned Skull.
- 2 Monster Reborn. ...
- 3 Brain Control. ...
- 4 Magic Cylinder. ...
- 5 Card Of Sanctity. ...
- 6 Exodia, The Forbidden One. ...
- 7 Slifer The Sky Dragon. ...
- 8 Dark Paladin. ...
The Ace of Spades (also known as the Spadille and Death Card) is traditionally the highest and most valued card in the deck of playing cards in English-speaking countries.Who is the strongest duelist in all Yu-Gi-Oh series? ›
1 Yugi Moto
Yugi has been so fond of puzzles most of his life, so it's no wonder he's a natural when it comes to Duel Monsters. Winning both the Duelist Kingdom and Battle City Tournaments definitely puts him on top of the leaderboard as the best duelist ever.
The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the Ober.What are the 13 ranks of cards? ›
(a) The rank of the cards used in all types of poker other than low poker, for the determination of winning hands, in order of highest to lowest rank, shall be: ace, king, queen, jack, 10, nine, eight, seven, six, five, four, three and two.What card is higher than a joker? ›
Rank of Cards
Joker, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
What is the oldest Yugioh card? ›
That Blue-Eyes White Dragon was released in Starter Deck Kaiba (SDK) in March 2002 where, as you may have guessed, it was the first card of the deck.Does Yugi get all the God cards? ›
By the end of the following season, all three god cards, including Slifer the Sky Dragon and The Winged Dragon of Ra, would eventually come to be owned by Yugi Mutou. At the end of the original anime series, the god cards are returned to Ancient Egypt, but their legacy lives on in Yu-Gi-Oh! GX.Does Yugi beat Pegasus? ›
When Pegasus tries to read Yugi's mind, the card he drew is blocked because of Téa, Tristan and Joey spiritually bonding together to support Yami Yugi. Yami Yugi wins the duel with the help of "Magician of Black Chaos". Pegasus is left completely shocked at his loss.What is the most expensive Magic card? ›
An Alpha Black Lotus autographed by designer and artist Christopher Rush ranks as the most valuable Magic: The Gathering card of all time, fetching over half a million dolalrs at auction.Who can beat Yugi in a duel? ›
Rafael holds the rare distinction of having defeated Yugi Muto, something that very few duelists have managed to do. This was due largely in part to Yugi playing the Seal of Orichalcos, but nevertheless, Rafael was able to rely on his dueling skills to take on the Pharaoh.Who is the best Yu-Gi-Oh character? ›
- 8 Yami Bakura.
- 6 Mai Valentine.
- 5 Téa Gardner.
- 4 Joey Wheeler.
- 3 Seto Kaiba.
- 2 Yami Yugi.
- 1 Yugi Muto.
- Kaiba In Duelist Kingdom. Yugi's next loss is another one that he really didn't lose due to a lack of skill. ...
- Rebecca Hawkins After Duelist Kingdom. ...
- Joey In Battle City (Sort Of) ...
- Joey During Battle City (Probably) ...
- Rafael In Waking The Dragons. ...
- Little Yugi In The Ceremonial Duel.
Numerals or pip cards are the cards numbered from 2 to 10. "1" cards are usually known as aces. "2" cards are also known as deuces. "3" cards are also known as treys.What is the most unlucky card in a deck? ›
For three hundred years, the nine of diamonds has been known as The Curse of Scotland, and it has come to be considered the most unlucky playing card in the deck.Who is Yugi's rival? ›
Yugi's eternal rival and president of KaibaCorp—the world's leading gaming conglomerate. Extremely proud and confident, Kaiba will stop at nothing to become the greatest Duelist in history. Kaiba's signature monster is the legendary and ferocious rare card "Blue-Eyes White Dragon."
Who is Yugi's main rival? ›
He is Yugi's greatest rival and has a multi million company called Kaiba Corp. He has plenty of rare cards like three Blue Eyes White Dragons. He has a younger brother named Mokuba.
There is Obelisk Blue, Slifer Red, and Ra Yellow. The placement of these dormitories reflects how Kaiba sees these cards and the relationship he has had with the people who wielded them. Yugi possessed Slifer, making this class a regular one while Obelisk was considered neutral and Ra as the top of the academy.Who is the best duelist LOL? ›
- Fiora, the Grand Duelist. We're starting in Top, and we're starting with the first Duelist that many think of when the class is mentioned. ...
- Gwen, the Hallowed Seamstress. ...
- Master Yi, the Wuju Blademaster. ...
- Sylas, the Unshackled. ...
- Nilah, the Joy Unbound.
Jett is the top duelist in the game because she has the best mobility out of any agent. Tailwind lets Jett dash to cover immediately after firing a shot, which makes her an absolute beast with the Operator sniper rifle.Which is better Yugi or magic? ›
Is MTG or Yu-Gi-Oh More Popular? This is a tough one. If we consider TCGs alone, Magic is likely the winner. It has considerably more players worldwide and earns a lot more money, but Yu-Gi-Oh isn't too far behind thanks to the recent launch of Master Duel.What cards can destroy blue eyes chaos Max dragon? ›
Note that this card has 0 DEF, and it's vulnerable to being destroyed by battle, so you can use “Prediction Princess” cards, “No Entry!!”, “Earthquake”, “Zero Gravity”, “Windstorm of Etaqua”, or “Gravitic Orb” to switch this card to defense mode, and destroy it by battle with any monsters you may control.How many Blue-Eyes White Dragon cards exist? ›
In the anime, only three of the four Blue-Eyes White Dragon cards still exist, and Seto Kaiba, the modern-day reincarnation of Priest Seto, has all of them in his deck. When played right, he can summon the Blue-Eyes Ultimate Dragon by fusing all three Blue-Eyes White Dragons on the battlefield!